Augmented Reality and Real-time 3D in a mix.
We are always looking for new gimmicks to present innovative technology as innovatively as possible. Augmented Reality, Virtual Reality, Multi-Touch, OLED Displays… There are plenty of options, but a single multimedia technology is not always effective. After all, multimedia use must ultimately do one thing: convey the use case, tell the story of your content in the best possible way. Therefore, please: Content First!
Task: Design an exhibit that attracts visitors. A dynamic event is to be presented on the exhibit, which takes place at a crossroads or in its extended surroundings. Vehicles communicate with each other and with the infrastructure and adapt their driving strategy accordingly. Please do not create a classic explanatory film!
We opted for a mix of augmented reality and real-time 3D. For high definition visual output, we use a high-quality tablet. The abstract and artistically designed exhibit’s surface is the target that the tablet camera captures. The complete intersection scenario is superimposed on the camera image on the tablet. Data flows included. The visitor moves the tablet over the exhibit to explore the entire scene. The scenario runs in real-time, and in slow motion at important points.
Conclusion: Everyone who passes this exhibit wants to try it out on the tablet. Goal achieved. If the illustrated use case is also convincing ...
Motion Capturing home made.
When presenting innovative products, systems or functions, the human-machine interface often plays a decisive role. But how can one show operation of a system, which does not already exist physically? An animation with virtual characters can help. But the visual quality of such digital actors too often is poor, with moves more robotic style than natural human. The acceptance of the whole presentation and concept could be compromised.
Motion capturing brings us a step ahead. A lot of moves are available from stock databases. But as most of them are generic and do not fit our requirements for customer-specific productions, we decided to set up our own motion capture process. The basis is an off-the-shelf setup of hardware and software which we refine in both. First results are worth seeing.
VR and AR technologies presented at the ATZ LIVE EVENT DRIVER ASSISTANCE SYSTEMS.
Wiesbaden, April 2018. Three of our heads enriched this year's ATZ Live Event Driver Assistance Systems exhibition. On the MILANO booth we presented Virtual Reality with the Samsung Odyssey, and Augmented Reality with Microsoft Hololens. Also there: our bot Pepper. All topics found broad interest and showed one thing: MILANO's design of virtual worlds is a good step ahead.
Companion Robots. Artificial Intelligence.
Frankfurt, February 2018. Milano has a new addition. His name is Pepper, he’s three feet tall, and he’s a companion robot. Pepper is equipped with two HD cameras, four microphones, a 3D distance sensor, laser scanners, bumper sensors, gyro sensors, actuators, and all kinds of other technical components. Pepper can detect the emotions of his human counterpart and adapt his communication style appropriately.
What looks like a gadget for geeks has a serious background. Pepper will help Milano Medien leverage artificial intelligence to develop application scenarios for robots in human-machine cooperation. Equipped with a few basic skills, Pepper will first go through the Milano boot camp to acquire even more skills for meaningful and organic context-sensitive actions.
Pepper will be introduced to the public as a digital service companion in the third quarter. A suitable scenario is in preparation.
Your contact for robot projects:
HOLOLENS application for trade fair use.
Frankfurt, September 2017. Everybody talks about virtual reality. It’s well established in consumer gaming, but user-friendly VR experiences based on Oculus Rift, HTC Vive and Samsung GEAR VR are also beginning to pop up at industry and technology trade fairs. In fact, we delivered an impressive Oculus Rift project for IAA 2017.
Augmented reality in trade fair communication is still uncommon. Through an AR project using Microsoft HoloLens, we displayed the cockpit of the future in a completely new way for our customer at the 2017 International Automobile Exhibition (IAA). This innovative project created such a buzz in its development phase that it was one of the highlight topics featured at the press conference.
In this project, a downscaled design object represents the basic body of the cockpit. The basic body is used to locate the items that are added to the real world as viewed through the augmented reality glasses. While the downscaled basic body itself is an eye-catching piece of art, the AR experience far surpasses anything that had been possible before.
Your contact for augmented reality projects: